Introduction to Material Design – The new design challenge

As a fronted developers we always faced challenges of different principle of designs. Some year back when web 2.0 introduce to web and application development standard, all the designers or front-end developers bound to changed their design theory.
Every year lots of device, operating systems and browsers are coming to internet market. Which causing a challenge for designers/front-end developers to accommodate their design in such devices or browsers. Every device and browser having the own process to render the HTML elements. To synchronize those standard of rendering of elements, we need a design standard or principle. Thats why in every time interval we get introduce in new design challenges.
Now its time for material design. Material design is a design guideline for visual, motion, and interaction design across browser/platforms and different devices. The material design principle emphasis on user interactions makes core functionality immediately apparent and provides a great visual waypoints for the user.
Material design (codenamed quantum paper) is a design language developed by Google and announced at the Google I/O conference on June 25, 2014. Expanding upon the “card” motifs first seen in Google Now, it is a cleaner design with increased use of grid-based layouts, responsive animations and transitions, padding, and depth effects such as lighting and shadows. Material has physical surfaces and edges. Seams and shadows provide meaning about what you can touch. Google states that their new design language is based on paper and ink.
Material Design goals to create a visual language that synthesizes classic principles of good design with the innovation and possibility of technology and science.
Develop a single underlying system that allows for a unified experience across platforms and device sizes. Mobile precepts are fundamental, but touch, voice, mouse, and keyboard are all first-class input methods.
For more details we can check this link


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